Constructor
new MultiPlanarProcess(socketIOWrapper, extent, assetManager, inputManager, options)
Name | Type | Description | ||||||||||||||||||||
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socketIOWrapper | SocketIOWrapper | socket to communicate with gamesocketservice | ||||||||||||||||||||
extent | itowns. | extent of the itowns view | ||||||||||||||||||||
assetManager | AssetManager | assetManager of the game | ||||||||||||||||||||
inputManager | InputManager | input manager of the game | ||||||||||||||||||||
options | object | multi player game planar options Properties
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Classes
Members
extent :itowns.Extent
buffer to rebuild a frame3Dplanar on demand
- itowns.
Extent
- Source
externalGameContext :ExternalContext
render audio external script context
- ExternalContext
- Source
frame3DPlanar :Planar
game view
- Planar
- Source
frame3DPlanarOptions :PlanarOption
buffer to rebuild a frame3Dplanar on demand
- PlanarOption
- Source
inputManager :InputManager
- Source
interpolator :StateInterpolator
interpolator to smooth comminucation between the two process
- StateInterpolator
- Source
socketIOWrapper :SocketIOWrapper
websocket communication
- Source
Methods
start(readyForGameSocketServiceParams)
Start game communication with server
Name | Type | Description | |||||||||
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readyForGameSocketServiceParams | object | object serialize then send when game is ready to SocketService Properties
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